SPOILS

press kit

Everything needed to write about, stream or cover SPOILS. Screenshots and the logo are real files — right-click and save, or use the download links.

fact sheet

TitleSPOILS
DeveloperSapphire Signal — one person
Release dateNot announced. It ships when it is done.
PlatformsWindows. Linux and macOS intended, not yet built.
PriceNot announced
Genre2D isometric extraction shooter
EngineGodot 4.7, OpenGL 3.3 — no Vulkan required
Languagesenglish, russian, spanish, portuguese (br), german, french
Current buildv0.6.187
Websitehttps://playspoils.net
Press contacthello@playspoils.net

description — copy and paste

one line

A 2D isometric extraction shooter about a sealed district and three ways out of it.

short

SPOILS is a 2D isometric extraction shooter set in a city district that was sealed six years ago and never reopened. You go in for whatever is worth carrying, and then you have to get home. Getting in is easy. Getting out is the game.

long

SPOILS is a 2D isometric extraction shooter built by one person. A single city district was sealed off six years ago behind a fence its wardens call the wire, and people still go in for what is left.

There is one district, not a fresh maze every raid — the roads, the courtyard, the scrapyard and the rail line are all knowable, and learning them is the point. Weather and the clock are not: a full day and night runs on its own time, and rain, storms and deep night change what you can see and hear.

Three ways out, each asking for something different. A lift that comes free if you can stand in green smoke for five seconds and put a helicopter over your own head. A tollman's warden who will take 30 brass and stop the wire caring for the rest of the raid. And one freight train at midnight that leaves whether you made it aboard or not.

Every pixel is generated from code — no asset packs, no drawn files. Every sprite, tile, letter and interface element is produced by a single Python script from one 46-colour palette, which is why the whole game holds together tonally without anyone hand-matching a colour.

The district is 256×256 cells, and 18 of its 45 street lamps still work — which is most of what there is to say about how well the place is being looked after.

features

screenshots — 5 files

a working street lamp after dark
a working street lamp after dark 1680x1080 PNG
the tollman's warden, and the fee
the tollman's warden, and the fee 1680x1080 PNG
rain over the district
rain over the district 1680x1080 PNG
the lift coming in
the lift coming in 1680x1080 PNG
the depot
the depot 1680x1080 PNG

logo

The SPOILS wordmark
the wordmark, on transparency 190x78 PNG

trailer

There is no trailer yet. Rather than put an empty heading here, this section will be filled when there is something worth watching in it. If you need footage before then, write and ask.

contact

Press & businesshello@playspoils.net
Discordthe den
Everywhere else@playspoils on x, youtube, twitch, reddit and tiktok